Jungle Island/Dialogue

Beginning of Level
Hocus: Looks like you made it to your first destination, Frogger. This is Jungle Island.

Hocus: I'm pretty sure that a Magic Shard flew in this direction.

Frogger: What exactly are the Magic Shards?

Hocus: The Magic Shards are the source of this world's power.

Hocus: Each one of the 5 shards is the source of Light, Darkness, Fire, Frost, and Wisdom.

Hocus: The Eternity Wand is what keeps these 5 powers in harmony, but all I have left is this empty wand to hold the shards...

Frogger: Don't worry. Leave it to me. I'll find those Magic Shards!

Hocus: I think the Fire Shard is here...

Hocus: that is what the wand is telling me.

Hocus: But I can't tell exactly where...

Frogger: Got it! I'll go and search for it!

Hint Icons
Hint Icon: These are Crystal Droplets. Gather twenty of these to gain an extra life.

Hint Icon: Wow! You found a Magic Card. Find all four of these in a stage and a Warp Door will open. Enter the door to go to a Bonus Stage for big bonuses!

Hint Icon: Uh oh, watch out for that pit. Hint Icon: Press the A Button to do a Super Jump over it. Whew, I saved your life.

Hint Icon: This is a checkpoint. Hop on these and you will start from here if you die. Hint Icon: A real frog wouldn't need to use them. Heh heh.

Hint Icon: Those blocks with the red triangles are special pull blocks. Use your tongue to pull them towards you in the direction indicated. Hint Icon: They can only be pulled once so don't get fancy.

Hint Icon: See that Crystal Frog? That's not just any old crystal. It's a magical one. Hint Icon: Grab a Crystal Frog to gain an extra life. Hint Icon: Hop on them or use the B Button to grab it with your tongue.

Hint Icon: The Warp Door will open to the Bonus stage when you find all four of the Spell Cards.

Hint Icon: Frogger can change directions using the L and R Button. Use the L Button and R Button with the A Button to get past this part.

Hint Icon: [after each hint is given] Would you like to read again?

End of Level
Hocus: Good job, Frogger.

Hocus: The Fire Shard wasn't here, but hey, there's still a lot of jungle out there.

Hocus: If you want to come back to this level, just enter it again on the map.

Hocus: You can even come back and try it again in Time Attack Mode!

Beginning of Level
Hocus: Look, there's the Fire Shard! Wait... i-is that Sammy the Salamander?!

Frogger: Salamander? Looks more like a dragon to me!

Hocus: The power of the Fire Shard must have changed him. But he looks kind of sleepy...

Frogger: There is NO WAY I'm taking him head-on.

Hocus: Don't face him head-on. Wait until he's completely asleep, and then take the Shard. Be careful not to wake him!

Hocus: Also, be careful of the Uzak birds in the surround bushes. If they begin to make noise, they'll wake him.

Hocus: Look out for when their heads pop out.

Frogger: Don't worry, I can take those Uzak birds with one lash of my tongue!

Sammy the Salamander: I'm slee-py... zzZZZzz...

Frogger: Here's my chance!

Hocus: Remember, keep the birds quiet and be patient...

End of Level
[Sammy drifts off to sleep, dropping the Fire Shard in the process. Frogger grabs it, instantly returning Sammy back to normal.]

Frogger: Yes! I got the Fire Shard!

Sammy the Salamander: Huh...? Wha-What happened?

Frogger: What? You don't remember? You tried to burn me to a crisp!

Sammy the Salamander: Re-Really? I must've been dreaming 'cause I don't remember a thing... Sorry about that.

Hocus: It's only natural. The Magic Shard can grant great powers, but it can also make you lose your mind.

Sammy the Salamander: I was dreaming that stars were falling here and there...

Sammy the Salamander: But I can't remember anything after that.

Frogger: Over where?

Hocus: I'm pretty sure it's Snow Island. Arc the Seal lives there near the ice mines. If you ask him, he may be able to help you.

Frogger: Um, just a sec... Snow Island... It's going to be cold, isn't it. I hate cold weather.

Hocus: Well, it is called Snow Island... Better pack your mittens!