Frogger 2: Swampy's Revenge is the sequel to Frogger: He's Back!. It was developed by Blitz Games and published by Hasbro Interactive. It was released in 2000 for PC Windows, Dreamcast and PlayStation.
Gameplay[]
The gameplay is similar to that of Frogger: He's Back!. However, this time when you save the baby frogs, you usually can't get transported back to the beginning of the level.
Storyline[]
Swampy, a crocodile gets revenge on Frogger by kidnapping frog babies from him and Lillie Frog. Both Frogger and Lillie go around many areas saving the babies.
Characters[]
- Frogger (Playable in Story Mode: Training, The Garden, The Gold Mine, The Ant's Nest, Lava Palaver, Space Chase, Space Station, Spacesuckers, Graveyard Garden, and Haunted House)
- Lillie Frog (Playable in Story Mode: Boulder Canyon, Grindstone, Pyramid Climb, D15CO Lab, Research Facility, and Infernal Machine)
- Tad (Playable in Story Mode: Windup)
- Treeby (Playable in Story Mode: One Way and Round the Bend!)
- Wart (Playable in Story Mode: Like Crocwork! and Frog Jam)
- Tank (Playable in Story Mode: Gridlock and Driven Back?)
- Roobie (Playable in Story Mode: Way Back When and Toad Road)
- Swampy (Playable in Story Mode: Twister and Blockade)
Training[]
Levels[]
- The Garden
- Boulder Canyon
- The Gold Mine
- Grindstone
- Pyramid Climb
- The Ant's Nest
- Lava Palaver
- D15CO Lab
- Research Facility
- Space Chase
- Space Station
- Infernal Machine
- Spacesuckers
- Graveyard Garden
- Haunted House
- Windup
Super Retro Levels[]
- Way Back When
- Toad Road
- One Way
- Round the Bend!
- Like Crocwork!
- Frog Jam
- Gridlock
- Driven Back?
- Twister
- Blockade
Trivia[]
- According to Andy Eder (programmer on the game), the cutscenes were originally supposed to run In-Engine, with the cutscenes to be animated by Sandro Da Cruz (character designer and animator on the game). However, they decided to switch to FMV sequences instead. Sandro was gonna animate the FMVs, but due to time constraints they were outsourced to an outside studio (name's currently unknown). Resulting in the style you see in the released game.