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Frogger Wiki
For other games that are also referred to as "Frogger 2", see Frogger 2 (disambiguation).

Frogger 2: Swampy's Revenge is a top-down platformer video game, part of the Frogger series, developed by Blitz Games and published by Hasbro Interactive. It was released on PlayStation, Dreamcast and Windows in 2000. It is the sequel to Frogger (1997).

Plot[]

Swampy, the crocodile from the original Frogger video game, gets revenge on Frogger by kidnapping frog babies from him and Lillie Frog. Both Frogger and Lillie go around many areas saving the babies.

Gameplay[]

Being its direct sequel, Frogger 2: Swampy's Revenge plays similarly to Frogger (1997), with just a few key changes. Levels are once again composed of obstacle courses the player has to traverse, which usually resemble the gameplay from the original Frogger game by having to evade enemies that move in simple patterns and ride on moving platforms.

Like its prequel, the objective is to find and rescue the five Frog Babies that are scattered throughout each level. However, this time the Frog Babies are much easier to locate, as they are usually found along the main path of each level, and instead they mainly serve as checkpoints (apart from other scripted checkpoints); if the player dies, they'll respawn on the same location the last Frog Baby was rescued.

Other differences with Frogger 1997 include:

  • Levels are more linear this time around, focusing more on avoiding obstacles and reaching the end, instead of the complex maps from the prequel which focused more on exploration and finding the frog babies.
  • The camera is now positioned farther away from the player, giving a much ampler view of their surroundings and allowing to more easily study the area and its hazards.
  • There is no time limit, so players can explore the levels at their own pace.

Frogger moves one space at a time in any of the four cardinal directions (up, down, left, right) and in a grid-like manner. He can perform either a Super-Hop (single jump) that mainly serves to climb on blocks that are one square high, or a Double-Hop that besides allowing to climb blocks that are two squares high, it also jumps two spaces forward instead of one, which is used to make it across gaps, as well as to jump over enemies unscathed. After jumping, the player's frog also has the ability to Float (glide) for a moment to slow down their descent, which is helpful for precise platforming.

Like its predecessor, there are flying insects and fishes scattered through the levels which Frogger can slurp in with his Bug-Seeking Tongue and eat to replenish health. In addition to these, there are also multicolored sparkling butterflies that give the following power-ups:

  • Extra Life: Adds an extra point to the 'Lives' marker on the bottom-left corner of the screen.
  • Quick Hop: Increases Frogger's hopping speed for a short time, allowing to more easily avoid enemies.
  • Slow Hop: Available in Multiplayer only. Slows down all opponents for a short time.
  • Auto Hop: Allows Frogger to continuously move in one direction instead of only one space at a time by pressing and holding the directional pad.

Also like its predecessor, the frogs can perform a Power Croak which acts like a beacon to help identify where the nearest Frog Baby is located (although since they are usually found along the main path of each level, this ability isn't as relevant as it was in the prequel).

Each level has 25 Gold Coins scattered throughout them. If the player manages to find and collect them all before rescuing the last Frog Baby, a secret will be unlocked, which can be either a Super-Retro level, which are special bonus levels styled after the original Frogger arcade game, or even new playable characters.

Some levels also have secret treasure rooms which can contain either Gold Coins or Extra Lives. These are usually hinted by something odd on their entrance, like a tile with an unusual design or a suspiciously placed coin right at the entrance.

Throughout the course of the game, some cutscenes will play every few levels showing how the story unfolds. In some of these, Frogger and Lillie have to temporarily part ways to cover more ground while in their search of Swampy and the Frog Babies. As such, some of the levels are played with Lillie instead of Frogger (and also by Tad near the end of the game), although both characters control exactly the same.

Characters[]

Levels[]

Super-Retro levels[]

  • Way Back When
  • Toad Road
  • One Way
  • Round the Bend!
  • Like Crocwork!
  • Frog Jam
  • Gridlock
  • Driven Back?
  • Twister
  • Blockade

Notes[]

  • Frogger 2: Swampy's Revenge was not released in Japan.

Trivia[]

  • According to Andy Eder, programmer of the game, the cutscenes were originally supposed to run in-engine, with the cutscenes to be animated by Sandro Da Cruz, character designer and animator of the game. However, they decided to switch to full-motion video sequences instead. Da Cruz was going to animate the FMVs, but due to time constraints they were outsourced to an outside studio (name's currently unknown), resulting in the style seen in the released game.
  • Unlike the original Frogger, standing on a crocodile's head won't make it eat the frog and is completely safe (it'll only make it growl in displeasure).

See also[]

External links[]